Note 2: Guide is fully up to date except for cluster jewels. More than likely at least 1 series (maybe 2) of cluster jewels should be worked into the build for maximum output. To do this other nodes will have to be dropped. Currently i do not have time to redo every build of mine and find out which notables on cluster jewels are best and change all the trees/gear around to fit them in. Build works fine without cluster jewels but anyone wanting to push the build should definitely incorporate cluster jewels into it!
ALWAYS READ THIS FIRST!!
3.14 Vaal reave buffed a good bit. No other real changes.
3.13 Minor ascendancy buffs and some minor reave/vaal reave buffs were all that changed really. Build still works the same as always
3.12 No changes
3.11 Cluster jewels added in (make sure to check notes above). Dual wielding % MORE phys dmg completely removed along with nerfing a lot of the crit/crit multi/dmg nodes on tree.
3.10 Few fossil/influence changes. Overall build remains largely unchanged. Chest piece now is probably something like explody mod + double curse + attack crit % + tons of life. Realistically getting all mods probably won't happen without sacrificing your first born child to Lootcifer. That being said, most of build remains unchanged and plays the same.
3.9 Can no longer roll “socketed gems are supported by level 1 maim” on chestpiece
3.8 No real changes of note
3.7 Reave/Bflurry were both buffed decently in damage and QoL. This should make them even nicer to use than they already were. New passives and ascendancies ontop of gem buffs make this build over 3x stronger than it was before and it was already pretty crazy. Now 100% should be rolled as a BERSERKER. Dps numbers are insane. Imaple was added to build as well because it is absolutely nuts, gems/items were also changed around. All in all build got a complete overhaul.
3.6 No Changes of note
All in all finding a build that suits me and has all of these things can really be a tall order to fill. Luckily I have perfected the second build in my series that fits all the criteria… the reave/bflurry physical champion build which fits me just as perfectly! Hope you all enjoy!
Demonic Reave MTX looks sweet
Very fast pace build
Incredible movement speed with whirling blades + blitz charges
Very big aoe clear
One of the best single target dmg gems in the game
Imaple adds a whole new level of damage (does not show in game or in POB)
Great evasion/dodge/dmg reduction
Free 100% accuracy with a couple easy crafts
Free fortify on 100% of time
Can do almost all map mods (avoid any reflect phys OR ele)
Able to do all content (all maps, uber atziri, all labs, shaper and guardians, elder, uber elder)
Amazing defensive capabilities
Easy/Cheap to gear with room for lots of improvements as you get more currency
Can be pretty expensive to fully min/max yourself for end game gear
– Set up a 4 link Blade flurry for single target with melee phys dmg, conc effect, fortify.
– Use any 1 hand rare weapon with the most flat phys dmg on it. Crit/Attack speed don't matter much at this point though I hate slow weapons personally. Base does not matter at all here either. Claws, Swords, Daggers w/e is fine while EARLY leveling. Once you need leech, you need to have a claw for soul raker passive.
– Use ornament of the east claw as soon as you can and upgrade to bloodseeker claw as soon as you can after that.
– For armor pieces (helm/chest/boots/gloves etc) just try to get a good amount of res and any life you can.
– Use a mana flask until your mana leech is good enough to sustain your skill. Especially for boss fights in which you will run out of mana quickly.
– If it is not the start of a league jewelry with -mana cost to skills is wonderful. Along with your normal leveling uniques such as: Goldrim, wanderlust, tabula etc.
Watcher's eye with pride mod. You want to go for +2 impale stacks. Getting % chance to deal double damage would be godly but they are REALLY expensive.
Rare jewels should ALWAYS have life % on them and then w/e dmg mods you can get. Preferably all crit multi stuff as it will add the most damage.
For Abyss Jewel get flat fire damage so you can ignite with crits, high life, and attack speed or something else. Only use abyss jewel for stygian, normal jewels are better for passive tree by a good bit.
Body Armor 4L: Blade Flurry – Awakened Melee Phys Dmg – Awakened Brutality – Fortify
6L: Conc Effect
3L Setup: Whirling Blades – Faster Attacks – Blood Magic
3L Setup: CWDT (lvl 1) – Immortal Call (lvl 3) – Increased Duration
4L Setup: Pride – Blood & Sand – Flesh & Stone – Enlighten 3 (4 is better if you can afford)
4L Setup: Vaal Ancestral Warchief – Blood Rage – Portal – Dread Banner
Those 3 are your main unique flasks and add a ton of damage. Diamond flask of heat for your utility and freeze immune and then a life flask of staunching to take care of bleed immune + healing. Feel free to swap this out for another utility flask if you want. Running 0 life flasks is getting more and more popular. Forbidden taste also might not be a bad idea but does not let you have immune to bleed. Gives 10% doge to attacks + spells and phasing though which is prty nice for delve.
– Temp Chains as always makes you slow and therefore feels extremely bad. I always reroll when able.
Boots – Two-Toned boots are one of my favorites if you can find a good pair, the extra resists really help. For Enchants… increased attack + cast speed or cannot be stunned are both good ones too but only work if you have killed RECENTLY so does not work with single target + bosses. Feel free to go w/e you would like though.
Helm – 40% increased blade flurry damage.
Major God – Soul of Solaris is the one I run. Reduced Ele dmg, additional phys dmg reduction, less dmg from area dmg hits, cannot be hit by more than one crit every 4 seconds etc etc.
Feel free to change this as needed or use whatever other Major god you would like.
I don't like this or that with your build. Do I have to do it? 100% Absolutely Not. This is a build that I tweaked specifically to fit me. Do to you what feels right and looks good for YOU. YOU are the one that has to play it and enjoy it. Trust me when I say if you change your damage by a few hundred or even a few thousand or swap your defenses around it will not make or break the build for the most part. However keep in mind that I will always advise people to do what I have laid out in the build.
Why do I keep running out of mana? At low levels you WILL run out of mana. Either use elreon jewelry if it is not start of league, or just run a mana flask. Once you get the mana leech node now called “Soul Raker” in the claw wheel and a decent amount of damage you shouldn't really run out anymore.
Where do we get leech from? Their is now two places on the tree that we get leech from. The biggest source is the Soul Raker passive in the claw wheel up by shadow. It grants 1.2% ATTACK damage leeched as life and .8% ATTACK damage leeched as mana. The second passive is blood drinker which grants an additional .4% ATTACK damage leeched as life. Both are more than sufficient to keep your life/mana at full once you start dealing enough damage to sustain it. It is based on a % of the damage you deal afterall.
Is this build SSF/HC Viable? SSF I would say definitely not. It would be very hard to get a lot of the stuff I feel is required. HC I would say only if you are a masochist.
Cyclone Slayer – https://www.pathofexile.com/forum/view-thread/2604024
Ball Lightning Miner Saboteur – https://www.pathofexile.com/forum/view-thread/2755952
Arc Trapper Saboteur – https://www.pathofexile.com/forum/view-thread/2920807
Hope you all enjoyed the guide and hope it allows many players to enjoy this wonderful game even more. If you have any questions/comments/vouches you are encouraged to post up. As long as you have FULLY read the guide. Also again feel free to catch me on my stream. Happy farming my fellow exiles!